Doors of the Silver Key, synopsis

I would like to thank Anders and Tina, who are responsible for the scenarios at Fastaval and who organised a great email workshop. I’d also like to thank Simon James Pettitt and Karolina Soltys for their great help with making this. Here is my Fastaval synopsis as it looks at the moment. Feedback or any thoughts are most welcome 🙂

Doors of the Silver Key

Pitch: This game is about five former cultists who rebelled against their Lovecraftian Gods and used their occult knowledge to spoil their former cult’s plans. Now they are on the run, trying to find help or an escape in the Lands of Dreams. Dreaming or betraying the Gods is not without a price though.

“Doors of the Silver Key” is not a traditional Call of Cthulhu scenario focused on investigation. It takes place in the present day and the focus is the characters, their emotions and interactions as they try to save themselves in an increasingly desperate situation. The five former cultists formed a desperate alliance when they found out what exactly they had signed up for and spoiled the cult’s plans. Now this group of not-quite-strangers have run away to western Scotland trying to find allies or a way to escape in the Dreamalnds with some occult tomes and not enough time. They haven’t known each other that long, but are clinging to each others because of the desperate situation they have ended up in.What they don’t know yet is that the Dreamland will also change them and especially their  emotions dramatically along the way.

The Dreamlands of this scenario is based on, but not the same as the Dreamlands of CoC or Lovecraft’s stories. This is done intentionally as an important element of the Dreamlands is changing and can be changed by powerful Dreamers. Which means that the Dreamlands have changed and the characters don’t know what exactly they’re getting into as their sources are from the 1920s.
When they are going into the Dreamlands the players characters then choose which location in the Dreamlands to visit. Some locations contains more opportunities for allies, weapons or an escape, but are also much more dangerous. Every location is described through a list of key-words, where the players describe the world of Dreams alongside the GM. This means that it can become more like a dream and feel contemporary, but at the same time still remain elements of the original Lovecraftian setting.
Besides the added stress of being somewhere that weird, the main price of entering the Dreamlands is that is dramatically increases one’s emotions along with. A slight annoyance could become a burning hatred and a casual interest would transform into an overwhelming love. While having to deal with the effects of that on their already vulnerable and desperate situation, the player characters try and overcome the dangers of the strange world they have entered.

by Thais Laursen Munk. Thaismunk@gmail.com
5 players, 1 GM.
Genre: Drama/horror. .
Classic scenario.
Mechanics: Minimal, designed to handle supernatural powers.

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6 meninger om “Doors of the Silver Key, synopsis

  1. Kristian

    For det første, hvorfor på engelsk? Jeg ved du ikke er på Facebook, men der har vi, på Simons opfordring, diskuteret “danskere der skriver på engelsk” og jeg er ret meget imod. Der er flere passager i din synopsis jeg nærmest ikke forstår eller som i hvert fald er svære at gennemskue. (fx “This means that it can become more like a dream and feel contemporary, but at the same time still remain elements of the original Lovecraftian setting.”)

    Derudover synes jeg der er alt for meget baggrundshistorie og alt for lidt om, hvad spillerne skal opleve i lokalet/scenariet. De er på flugt, kommer ind i The Dreamlands, hvor følelserne er vilde og kan her drage rundt mellem forskellige mere eller mindre farlige lokations. Det er hvad jeg læse. Hvilke konflikter er der? Hvilke obstacles skal de overvinde? Hvordan bliver spillet mellem spillerne/karaktererne? Hvad er de skal/vil i The Dreamlands? Er der Guden eller kulten der efter dem og hvad er det for en pris de skal betale? Er det horror/intrige/psykedelisk fantasy?

    Hvad skal der ske i scenariet? Hvilken oplevelse vil spillerne få?

  2. Kristian

    og så ville jeg overveje om, hvor meget (mere) man bør forklare The Dreamlands. Jeg tror ikke man kan forvente, at de scenarieansvarlige kender til Lovecrafts Dreamlands nok til at kunne fange hvordan og hvorledes i synopsen.

  3. Thais Munk

    Jeg skal nok svare på resten senere, men grunden til engelsk var at jeg delte denne her synopsis på Google + som er rimelig internationalt og at jeg har deltaget i den engelsksprogede email-workshop. Tanken var i meget høj grad at sende synopsis ind på dansk 🙂

  4. Thais Munk

    Alletiders feedback Kristian. Jeg havde en fornemmelse af at have set mig blind på teksten (som jeg nu fik bekræftet :-), så det var sgu fedt at få noget brugbar kritik. Tak!

    Og det er sgu træls når det sker Troels!

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